Growing up, I was one of those kids who was doing stuff constantly. In high school I was on the speech and debate team, in choir and musical theater, competing on the academic team, and was deeply involved in functions at my church as both a bus monitor for our church bus program as well as teaching Sunday School. In college I typically took more than the recommended number of course hours while also being involved in theater productions and leading the university's improv club, as well as my community service responsibilities for my scholarship, being a member of a Bible study group, plus maintaining a true social life for the first time. Spinning too many plates is so key to my sense of self that this year I decided I wasn't doing enough things, which led to me taking on working out, therapy, joining a tabletop campaign at my local game store, signing up for a self-guided SQL course, and joining my local branch of the DSA. And when that wasn't enough, I figured "what the hell, let's start blogging again too!"
Just like in the world of Persona, there are more things I want to be doing than there is time to do all of them. Figuring out how to make the most of my time and how to divide my responsibilities and desires is a skill I am figuring out as I go. At the beginning of this year, I kind of went too hard and overextended myself. I was going to the gym literally every day for between 60-90 minutes, and on days where I had a tabletop session or a DSA meeting, that meant I wasn't coming home at all until 9 or 10 PM at night. Which meant that my child didn't see me at all multiple days out of the week, and my partner had to carry that responsibility all on their own. It required us to regroup and figure out how to make everything more sustainable.
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In Persona, one thing that makes time management a bit more manageable is the way in which every task points back at the core mechanic of the game: combat. Activities that raise your social stats unlock the ability to progress social links, which make your personas stronger and, in Persona 5, also unlock essential skills for exploration and fighting. Working gives you money that you can use to purchase equipment for your characters or consumables to restore your energy during exploration. Some activities give permanent boosts to important stats like HP or SP, or have more unique benefits like making the baton pass more powerful in Persona 5 Royal. All of the different things you do are designed to point back on the most essential gameplay element - everything is useful, so really your decisions about time management are just about prioritizing which useful task you want to take on. Tasks that satisfy multiple needs at once - like getting you an item and a social link boost, or money and a personality increase - are even more efficient and can be used to make the most of your time.
Sometimes I am able to figure out these kinds of efficiencies in real life to make the whole challenge of juggling my interests more manageable. Taking my kid to the park is a way to get exercise while also spending time with my family. I can cook dinner while listening to a DSA meeting virtually. Finding books that I want to read on audiobook allows me to read while driving or working. Like a speedrunner, I love discovering these little optimizations that help me find ways to do more things. But just like in Persona, annoying mandatory story beats sometimes get in the way of doing what I want to do. Last night I spent multiple hours trying to deal with a maintenance problem at my apartment which took away time I could have spent writing an article or working through a SQL lesson or two; it's like the scenes in Persona when the whole class goes on a school trip, and instead of getting to increase your stats or battle demons you have to watch a cliché scene about the boys accidentally peeking on the girls at the bathhouse or whatever.
Inevitably, doing so many things means I have to make decisions about prioritization. I'm not as involved in any of my various endeavors as I want to be. I'd love to post an article every day, but these usually take me a couple of hours to write, depending on the length and the level of editing and research I put into any given piece. I'd love to be more involved with DSA but meetings and canvassing efforts tend to take up at least two hours by the time you factor in travel, and they typically happen on days where I have already been working all day. I desperately want to be GMing my own TTRPG campaign, but it feels like a low priority given everything else I am doing plus the amount of time it would take to find players who are actually interested. The time I am sitting here writing this article is time that I should be using to cook dinner, or instead of doing either of those things I could have done some SQL lessons or started reading the book that's been sitting unopened in my laptop bag for months.
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Something I am trying to work on is learning not to judge or second guess myself so much. Typically when I make a choice about how to use my time, that choice is accompanied by guilt over the choice I didn't make. The part of my brain that's conditioned by a capitalistic, production-oriented worldview values certain actions over others based on how "useful" they are. The same brain that finds so much joy in optimizing a Persona playthrough becomes a liability when trying to manage time in real life. I could have gone to a DSA meeting tonight and done something that's more useful for the world than writing this article. Or I could have done some SQL lessons and learned skills with practical application for my day job, which makes me money to pay rent and buy food. What I am learning to recognize is the importance of something that Persona (at least post Persona 3) never really takes into account: the need to rest. Expressing myself creatively may not be as "productive" of a need to satisfy, but it's important for maintaining my mental and spiritual energy so I can do the other things I want to do in my life. TTRPG campaigns may not give me job skills or money, but social connection with other people makes me want to be alive, and that's a pretty damn important need to take care of.
I'm learning both to be okay with my desire for activity and achievement as well as the inability to do it all. My desire to do so many activities is driven by curiosity and passion. The choices I make about which activities to prioritize are directed by recognition of what I need in the moment, and what I can do to satisfy that need. I won't always make the perfect choice, or the most efficient choice. But by caring for all aspects of myself and not just the ones that are the most "useful," I rebuild the energy and motivation to take on the tasks that are difficult but important.
...that said, I probably should go make dinner now. 😅

